GTA V - Bugatti Veyron V6 Final
Created BY Mister Brooks - AitGamers

Special Thanks for :
- Philippe
- Ching

Important :
Any contents of the attached file may not be redistributed in any manner without proper credit given to AitGamers - Mister Brooks
and take permission at DYM@hotmail.com

-----------
How to install (Replace) :
1.  Run OpenIV
2.  Navigate to GTAV\mods(if use OpenIV ASI)\x64e.rpf\levels\gta5\vehicles.rpf
3.  First, Backup Adder.yft Adder_hi.yft Adder.ytd
4.  Now, Extract and replace all files from (Model folder) to location in step 2
5.  Navigate to GTAV\mods(if use OpenIV ASI)\update\update.rpf\common\data\levels\gta5
6.  Extract vehicles.meta from main folder to this location (to fix camera position)

You can edit this Manually by going to location in step 5 and extract vehicles.meta via openiv and open it with notepad
now search for <PovCameraOffset x="0.000000" y="-0.190000" z="0.630000" />
replace it with this <PovCameraOffset x="0.000000" y="-0.190000" z="0.570000" />
Save and return it to same location with openiv

You can change handling also manually by going to GTAV\mods(if use OpenIV ASI)\update\update.rpf\common\data
extract handling.meta via openiv and open it with notepad
search <handlingName>ADDER</handlingName>
select it from <handlingName>ADDER</handlingName> to </Item> and replace with this

      <handlingName>ADDER</handlingName>
      <fMass value="1800.000000" />
      <fInitialDragCoeff value="7.800000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.300000" z="1.500000" />
      <fDriveBiasFront value="0.200000" />
      <nInitialDriveGears value="6" />
      <fInitialDriveForce value="0.700000" />
      <fDriveInertia value="0.650000" />
      <fClutchChangeRateScaleUpShift value="6.000000" />
      <fClutchChangeRateScaleDownShift value="6.000000" />
      <fInitialDriveMaxFlatVel value="300.000000" />
      <fBrakeForce value="2.500000" />
      <fBrakeBiasFront value="0.450000" />
      <fHandBrakeForce value="0.700000" />
      <fSteeringLock value="42.000000" />
      <fTractionCurveMax value="2.500000" />
      <fTractionCurveMin value="2.380000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.500000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.860000" />
      <fSuspensionCompDamp value="1.400000" />
      <fSuspensionReboundDamp value="2.100000" />
      <fSuspensionUpperLimit value="0.120000" />
      <fSuspensionLowerLimit value="-0.100000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="0.900000" />
      <fAntiRollBarBiasFront value="0.600000" />
      <fRollCentreHeightFront value="0.410000" />
      <fRollCentreHeightRear value="0.410000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="80000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.075000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.250000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

Save and return it to same location with openiv
-----------
bugatti veyron come with blank paintjob by default
i attach two paintjob in Templates folder, drag and drop template.png into adder.ytd via openiv

how make custom texture : open template.psd via photoshop and design your texture
when complete delete background and save it template.png and drag it inside adder.ytd via openiv
-----------

You can make Convertible bugatti by disabling extra2 via any trainer (i recommend Menyoo)
tuning parts work with Add-on only

Known Bugs : 
- if you not have folder mpluxe2 and car t20, automatic spoiler will not work

Enjoy ;)

-----------------------

Changelogs :

 V6.0 Final
- make Add-on Version
- Add 6 tuning parts
- Change wheels
- Add new Handling
- Polsihing and More...

 V5.0
- Make Template, can anyone design custom texture
- modify size to smaller
- change black rims to color2
- change rear bumper to carbon
- Add glass and light for counter
- Fix quality and position of mirror
- Fix tint glass in outside and interrior
- Fix custom wheels out in body
- Fix camera position
- Fix rear lights bug
- Fix Dirt and dust and burn
- Fix Collisions
- Polsihing and More...

 V4.1
- Fix Rear Lights Bug

 V4.0
- Now Bugatti is bigger like in real life
- Change old Wheels and Rims
- All Glass can Breakable
- Change All lights and polish it
- Fix bugatti hidden when you step away
- Fix indicator not work in previous versions
- Fix Cameraview in 3rd person and first person too
- Polishing Automatic Spoiler
- More...

 V3.3 Hotfix
- Fix windscreen not Breakable
- Fix high camera view
- add carrier for spoiler

 V3.0
- Remove old spoiler and create new smart-spoiler ( now spoiler automatic open/close when going fast or stop )
- Remove Extra3 ( now you can make convertible by disable Extra2 only and smart-spoiler will work with it also )
- Finally, All Glass breakable
- More realistic for interior
- Change Exhaust to chrome
- Edit places for neons

 V2.0
- Add Extra2 and Extra3 to make convertible bugatti and close spoiler place
- Fix bonnet

 V1.0 
- Release